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Magic Items

Magic weapons, relics, enchanted equipment, and strange magical tools acquired by the party during their adventures.


Forge of Spells

These five items were created when the party activated the Forge of Spells in Session 6.

  • Firebow

    Wielder: Gerald
    Acquired: Session 6
    Source: Forge of Spells

    A magical bow created specifically for Gerald when the Forge of Spells was activated.

    The session notes do not record its exact magical properties.

  • The Golden Bolt

    Wielder: Fenro
    Acquired: Session 6
    Source: Forge of Spells

    A magical heavy crossbow produced by the Forge.

    Endless Ammunition. The Golden Bolt never runs out of bolts.

  • Spearbiter

    Wielder: Niko
    Acquired: Session 6
    Source: Forge of Spells

    A magical shield created by the Forge of Spells that can bite back against attackers.

    Full item entry

  • Dawn Shard

    Wielder: Arthas
    Acquired: Session 6
    Source: Forge of Spells

    A radiant magical greatsword created for Arthas.

    The blade possesses the power to repel undead.

    Full item entry

  • Thunderous Greatclub

    Wielder: Krunk
    Acquired: Session 6
    Source: Forge of Spells

    A massive magical greatclub empowered by thunderous force.

    The weapon is powerful enough to open fissures in the earth.


Found Relics & Magic Items

  • Waterskin of Everflowing Water

    Acquired: Sessions 3 & 4
    Source: Sister Garaele

    Sister Garaele offered the waterskin as payment for discovering the fate of a lost magical tome.

    The party completed the task and received the magical waterskin.

    The session notes do not record its exact rules.

  • Talon

    Wielder: Gerald
    Acquired: Sessions 3 & 4
    Found: Tresendar Manor

    A magical longsword recovered by Gerald from the bottom of the crevasse beneath Tresendar Manor.

    The session notes identify Talon as magical but do not record its exact properties.

  • Protective Amulet

    Acquired: Sessions 3 & 4
    Found: Thundertree

    An amulet belonging to Mirna Dendrar's family, left behind in their abandoned apothecary when Thundertree fell.

    Mirna gave the party permission to recover it after they rescued her from the Redbrands.

    The session notes do not record its exact magical properties.

  • Hew

    Wielder: Krunk
    Acquired: Sessions 3 & 4
    Source: Venomfang's hoard

    A magical axe claimed by Krunk after the party defeated Venomfang.

    Plant Bane. Hew deals maximum damage against plant-based monsters.

  • Cloak of Protection

    Wielder: Krunk
    Acquired: Session 6
    Found: Wave Echo Cave

    Recovered from Nundro Rockseeker shortly after the party entered Wave Echo Cave.

    The session notes identify it as a Cloak of Protection but do not restate its game mechanics.

  • Saint's Splinter

    Acquired: Session 7
    Found: Vault of Pallon the Pious

    A mysterious artifact recovered after the defeat of Pallon the Pious.

    The relic promises to provide aid against Auntie Bloat, though its larger purpose remains unclear.

  • Beads of Protection

    Acquired: Session 8
    Source: The Frog Choir

    Magical protective beads given to the party by the leader of the Frog Choir.

    They were given in friendship after the choir recognized the Pale Bullywug as one of their former members.

    The session notes do not record their exact mechanics.


Crafted Magic Items

  • Minotaur Horn Knife

    Wielder: Fenro
    Acquired: Session 5
    Crafted from: Asterion's horn

    After defeating the minotaur beneath Tresendar Manor, Fenro fashioned one of its horns into a magical knife.

    Rushing Strike. The knife deals additional damage when Fenro rushes toward an enemy before attacking.

    The session notes do not record the exact bonus damage or required distance.

  • Swamp Gas Masks

    Acquired: Session 7
    Crafted by: Chuk
    Crafted from: Toxin-filtering flowers

    Strange flowers found growing in a troll cave appeared capable of filtering the poisonous swamp air.

    Chuk transformed the harvested flowers into protective gas masks for the party, helping shield them from the toxic conditions of the Bellhollow swamp.

  • Hydra-Tooth Sword

    Acquired: Session 8
    Crafted by: Chuk
    Crafted from: Harvested swamp monster parts

    A magical sword commissioned after the party killed the hydra and harvested valuable monster components.

    The session notes do not record its exact magical properties.

  • Hydra Scale Armor

    Acquired: Session 8
    Crafted by: Chuk
    Crafted from: Harvested swamp monster parts

    Magical armor created by Chuk after the party returned with monster components harvested during their journey through the mire.

    The session notes do not record its exact magical properties.


Magical Tools & Quest Objects

These aren't necessarily permanent combat magic items, but have played an important role in the party's adventures.

  • Forge Tuning Fork

    Acquired: Session 6
    Source: Spectral requisition clerk, Wave Echo Cave

    Safety equipment issued for working around the Forge of Spells.

    When struck, the tuning fork can calm the fires of the Forge regardless of how hot they have become.

    It was later used against the flaming skull guarding the Forge's flame, causing the skull to dim and shrink until it could be captured.

  • Vessel of the Flame

    Acquired: Session 6
    Found: Wave Echo Cave

    A strange glass vessel embossed with the image of a fireball.

    The vessel was required to contain the magical flame needed to activate the Forge of Spells.

    The party used it to capture the subdued flaming skull and carry its flame back to the Forge.